Orc Problem Field Manual
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Turret stats, ability numbers, level challenges

Sir, We Have an Orc Problem Guide

An incremental-style tower defense from Mumpitz Games where tens of thousands of orcs walk into your guns. Seven turrets, four click abilities, and a meta-progression tree fed by every run you play — won or lost. This guide is built on Steam's own data and on player guides we name individually.

Top-down view of a brown and green battlefield in Sir, We Have an Orc Problem, with turrets firing yellow cones into an orc horde while an aircraft crosses the map leaving bullet trails
A single engagement in progress. The counters along the top read 31K orcs remaining against 50/50 base health — the scale the game is built around. Official screenshot — Sir, We Have an Orc Problem, Mumpitz Games.

If this is your first hour

Three pages that cover what the tutorial does not explain and what the store page cannot tell you.

Everything we have written

Every section below is a hub — open it to see each individual guide.

What is Sir, We Have an Orc Problem?

Sir, We Have an Orc Problem is a short incremental tower defense game from Mumpitz Games. You hold a base against tens of thousands of orcs using seven turret types and four click abilities, and spend the resources from every run — won or lost — on a meta-progression tree that carries forward. It sold 100,000 copies within four days of launch.

Developer / Publisher
Mumpitz Games
Release date
28 July 2026
Platforms
Windows and Linux
Price at launch
$8.99 USD
Install size
200 MB
Modes
Single-player only
Steam Deck
Playable
Languages
13 interface languages
Reviews
2,834 reviews, 87% positive (Very Positive)

Questions people ask before buying

How many levels does Sir, We Have an Orc Problem have?

Levels are numbered in an X.Y format and player guides exist for 1.1 through 6.2. Mumpitz Games has not published a total level count, so we are not going to state one.

How long is Sir, We Have an Orc Problem?

Around 8 hours for most players. Across the 600 most recent English reviews carrying playtime data, the median is 8.0 hours and 65% of them fall between 5 and 10 hours (P25 6.5h, P75 9.9h, P90 13.3h). Mumpitz Games describes it as a short tower defense game, and the measured distribution agrees.

Is it worth $8.99?

Reviews split on exactly this. Positive ones praise it for not feeling like Bloons TD and for being closer to a puzzle game; the most common criticism is content volume, with several reviewers saying it feels like a $4-5 game at 10 euros. It sits at 87% positive across 2,834 reviews, and sold 100,000 copies within four days of launch.

How many turrets are there?

Seven: gunner, mortar, cannon, flamethrower, tesla coil, grenade launcher and laser. On top of those you get four click abilities — missile launcher, strafing run, nuke and orbital cryo beam.

Is Sir, We Have an Orc Problem co-op?

No. The Steam store lists it as single-player only. There are no multiplayer or co-op categories on the listing.

Does it run on Steam Deck?

Steam rates it Playable. The minimum requirements are modest — 4 GB RAM, Vulkan 1.3 support and 200 MB of storage.

Is progress lost when you fail a level?

No. Mumpitz Games' own store description states that resources are earned from every run, won or lost, and spent on the upgrade tree. A failed attempt still moves you forward.

What is the hardest achievement?

By Steam's global unlock rate, clearing a level with only four turret types and no abilities, at 10.8%. It is rarer than the three-type version because forbidding abilities means turret placement has to hold every lane on its own.