Turret stats, ability numbers, level challenges
Sir, We Have an Orc Problem Guide
An incremental-style tower defense from Mumpitz Games where tens of thousands of orcs walk into your guns. Seven turrets, four click abilities, and a meta-progression tree fed by every run you play — won or lost. This guide is built on Steam's own data and on player guides we name individually.
- Turret types 7
- Click abilities 4
- Achievements 11
- Release Jul 28, 2026
- Install size 200 MB
- Median playtime 8.0 h

If this is your first hour
Three pages that cover what the tutorial does not explain and what the store page cannot tell you.
All 7 turrets
Max-level DPS, penetration, range and special behaviour for every turret, from a player-maintained stat sheet dated 31 July 2026.
Turret roles
Power, support and cleanup — the three-archetype framing that explains why stacking one turret type stalls out.
All 11 achievements
Global unlock rates straight from Steam, plus which level each challenge achievement is usually done on.
Everything we have written
Every section below is a hub — open it to see each individual guide.
Turrets
Every turret's real numbers, what role it plays, and the four click abilities.
Levels & Achievements
Which level each challenge achievement is done on, and how the hard ones are actually cleared.
Platform & Specs
Whether a mobile version exists, what the game actually needs to run, and why the Steam Deck rating stops at Playable.
What is Sir, We Have an Orc Problem?
Sir, We Have an Orc Problem is a short incremental tower defense game from Mumpitz Games. You hold a base against tens of thousands of orcs using seven turret types and four click abilities, and spend the resources from every run — won or lost — on a meta-progression tree that carries forward. It sold 100,000 copies within four days of launch.
- Developer / Publisher
- Mumpitz Games
- Release date
- 28 July 2026
- Platforms
- Windows and Linux
- Price at launch
- $8.99 USD
- Install size
- 200 MB
- Modes
- Single-player only
- Steam Deck
- Playable
- Languages
- 13 interface languages
- Reviews
- 2,834 reviews, 87% positive (Very Positive)
Questions people ask before buying
How many levels does Sir, We Have an Orc Problem have?
Levels are numbered in an X.Y format and player guides exist for 1.1 through 6.2. Mumpitz Games has not published a total level count, so we are not going to state one.
How long is Sir, We Have an Orc Problem?
Around 8 hours for most players. Across the 600 most recent English reviews carrying playtime data, the median is 8.0 hours and 65% of them fall between 5 and 10 hours (P25 6.5h, P75 9.9h, P90 13.3h). Mumpitz Games describes it as a short tower defense game, and the measured distribution agrees.
Is it worth $8.99?
Reviews split on exactly this. Positive ones praise it for not feeling like Bloons TD and for being closer to a puzzle game; the most common criticism is content volume, with several reviewers saying it feels like a $4-5 game at 10 euros. It sits at 87% positive across 2,834 reviews, and sold 100,000 copies within four days of launch.
How many turrets are there?
Seven: gunner, mortar, cannon, flamethrower, tesla coil, grenade launcher and laser. On top of those you get four click abilities — missile launcher, strafing run, nuke and orbital cryo beam.
Is Sir, We Have an Orc Problem co-op?
No. The Steam store lists it as single-player only. There are no multiplayer or co-op categories on the listing.
Does it run on Steam Deck?
Steam rates it Playable. The minimum requirements are modest — 4 GB RAM, Vulkan 1.3 support and 200 MB of storage.
Is progress lost when you fail a level?
No. Mumpitz Games' own store description states that resources are earned from every run, won or lost, and spent on the upgrade tree. A failed attempt still moves you forward.
What is the hardest achievement?
By Steam's global unlock rate, clearing a level with only four turret types and no abilities, at 10.8%. It is rarer than the three-type version because forbidding abilities means turret placement has to hold every lane on its own.